Tuesday, July 11, 2017

Story #19: The fall of Bolbi

The fall of Bolbi

A long day has passed and Weldon is ready to leave Ioda and continue his journey. Nathela follows him back to the ship. Just before they reach it she stops in amazement, "We're traveling in that?"

"Yep." Weldon laughs, "Why are you so surprised?"

"I just though by ship you meant a tiny dingy or something." she whispers, still in awe of the giant ship.

"Well it's not mine, plus the library is funding my mission a lot. It helped pay for that magic book and those crows and this ship. Now come on I'll introduce you to the captain"

The two of them walk up on to the vessel. The captain is ready and waiting to meet them.

"Ah the young scribe returns! I got your crow just  a minute ago and I guess this is the new company that you refereed to." He points to Nathela then puts his hand out to shake hers "Nice you meet you madam. I am Captain Harold Redman and you are welcome on the one and only Gold Arrow. It is a honor to meet you since we don't see many of your type around here?"

"My type?"

"Dark elves or what ever you call your self. Now Weldon, where do you wish to go. I recommend heading North."

This suggestion surprises Weldon, "North? Did you not say that we should not go there due to Bolbi Pirate?"

"Aye I did. But I got news that he has fallen from power. Factions formed in his empire and it got destroyed in a civil war. The North is Bolbi free. I've even heard that he died in the fight."

"Where did you get this information?"

"I'm friends with a sailor out of Raider Haven. He sent me a crow with the news. He says that rumor is that Bolbi died in his burning ship yelling at the top of his lungs 'Ye traitors wull burn. Ye wull burn in hell wi' me! '."

"Very well. Let's head north"

_____________________________________________________________

Up in the northern most tip of Boar's Head planks of wood drifts to shore. A hand suddenly comes up from the water and grabs it. A aged dwarf pulls himself on shore next to the piece of drift wood.

He sighs under his breath, "Noo ah ken how come ah teuk swimmin` lessons. "


Bolbi Will Return!

Monday, July 3, 2017

Story #18: The struggles of Boars Head

The Struggles of Boars Head

Some of you may have read about the Duchy of Boars Head. It is a very inhospitable land in some spots, while other sections flourish.  It is a land of war, mystery, magic, adventure, and history. Here I shall tell you about the history of Boars Head.

Originally it was tribal land, controlled by humans who roamed around building stone circled and leaving around obelisks. They eventually settled down, just as dwarven kingdoms formed in the surrounding hills and mountain. This small kingdom was named Boars Head after it's first king, Duglark Dormas a.k.a "the Boar's Head". 

The kingdom became a land of raiders. Most men born in the Kingdom would travel to the city of Raider Haven and go pillaging for a month every year. This culture and the rough climate lead to them being known as strong warriors. 

Their strength, however, was not enough to keep them free. First came the elves. they came over the mountains on their mission to clean the land of filth and lesser races. But they where stopped just before they conquered the whole kingdom, by the dwarves. The newly forming Dwarven empire came in an took most of the remaining kingdom and pushed out the elves. What remained of the once proud kingdom was a mere earldom on the north point.

But the troubles do not end there. There were many battles in the region of Boars Head in the next few years. Even the Mage Council got in on the wars. Eventually a northern human and dwarven kingdom was formed named Hadrs Aboe. This was, once again, a short lived peace. After only 2 kings the land broke into many warring duchies. The once proud kingdom was swallowed again by the Dwarven Empire. And them came the Giants.

They came in small numbers, yet one of them had the power of a small division. These where the titans, rulers of the giants. They are said to have conquered all of Boars Head in three days. They came from the East. This was the first victory of what would become the Giant Empire. This leads us into an era of Giant rule, the beginning of the Half Giant race, and many secret wars against the giants.

Eventually with the fall of the Giant Empire the Kingdom of Boar's Head was reformed with a new challenge to face, the Weslory Empire. Border wars between the two nations raged for many years. The kingdom of Boar's Head slowly shrunk in size. Them the unthinkable happened: the 10 year old king died, leaving the throne to his sister, the current Empress of Weslory. 

This leads us to the end of the Kingdom of Boar's Head and now to the Duchy of Boar's Head. Some of you may wonder why this independent nation calls itself a duchy and not a Kingdom. Well the story goes like this. With the transition of leadership of the Kingdom to Weslory rule rebellions began in Boar's Head. So the Empress pleaded with the Emperor of Weslory to let Boars head rule itself independently. He agreed on the terms that they would stay loyal to Weslory, pay tribute yearly, and  that the title of the ruler shall be changed from King to Duke. The Empress agreed to these terms and became the first Duchess of Boar's Head. As Welsory Power has diminished over the years Boar's Head has become more and more free. Maybe one day they will have Kings once again.

Tuesday, June 27, 2017

I could use the help

So as some of you might know I am the person who has been designing and working on the world of Thraidhne. I've been doing it almost all alone but it is a lot of work. I've been running a blog, Facebook page, drawing maps, writing scripts/stories, and working on a website for it. Meaning I've put a lot of time into this.

I am however now looking for help. If you want to be part of this please tell me. I could use anyone, artists, web design, inspiration, editors, anything. I would really appreciate the help.

Thanks,

Owen

Wednesday, June 21, 2017

I forgot to do a story

Sorry guys. I've been very busy recently an I didn't get to posting a story on Monday. I promise I'll get back to having more stuff posted soon.

Monday, June 12, 2017

Story #17: the fable of Mudh

The Fable of  Mudh

The fable of Mudh is a cautionary tale about why you should not be annoying. It has been told many times, many ways, but in the end it all ends the same. So here it is, the classic tale of Mudh...

Mudh was a little boy in a northern village. He was a normal person, except for one thing, he was annoying. Every day he would take things from others and pretend he didn't. He laughed at people's misery and was not liked by many.

Yet they tolerated him. He would steal and get caught and do it again, but they lived with it. Life went on, until one day Mudh crossed the line. On that day the town had just came though a hard winter and was having a grand feast with all of the newly harvested food. All was well and everyone was happy. But then Mudh decided it would be funny to take some food, so he did. But he decided it wasn't enough. He took more and more until all that was left was a single grape.

the people of the town where enraged. They attacked Mudh and drove him from the town. He died a sad and lonely death in the mountains. And so the moral of the story is that greed can kill you.

Monday, June 5, 2017

Story #16: The Plagues

The Plagues

The world of Thraindhne has been ravaged by many plagues over the years. Feyfoot, Giantwarts, and even Bolns Mold, but none have been as bad as the plagues of Katren.

See, long ago, during the God War, the Dark Lord Katren created 10 plagues. These where the first diseases ever. However, unlike most diseases or plagues these were open. They where beings, with bodies and were able to walk and talk.

However they decided also to destroy.They used their powers and abilities to kill the enemies of the Dark Lords and they decided this felt good. Long after the War ended they roamed the worlds, killing and destroying. Many great heroes and gods fought these plagues and imprisoned them, some in the dark world, others in other worlds and chambers. In the end, however, all prisons can be breached....

Monday, May 29, 2017

story #15 : The other world man

The Other World Man

And so Weldon continued his travels through Ioda with his body guard Nathela. They travelled through the city and collected tales and notes for the book. Then they reached the Red Needle Inn and things got interesting. In the grand hall a rugged looking man called out to Weldon, "Hey, don't I know you!"

Weldon walked over to him with Nathela in toe. "Excuse me, who are you?"

"Weldon! It's Kenric, remember from the library!"

Suddenly a look of realisation came over him. "Kenric! What happened to you? Last time I saw you was when you decided to leave the library in search of treasure."

"It is a very long story..."

And so they talked and caught up. Then Kenric brought up a very important question.

"So what are you doing here?"

"Well, I'm writing my book on the world. Sort of a world guide."

"Well I know know another place that I could do something like that in."

"Hey, don't steal my idea!"

"I'm going to steal it but not on this world."

"Wait, what?"

"There's an Inn in Hero's Reach, The Infinite Gate. This place is unlike any other because it has a gate to other worlds! One of which, called Earth, tells things with moving pictures. And so I'm thinking of doing what your're doing but for them, with their 'movies' and 'YouTube'."

"Fine, you can do it. But I want credit and I want you to send me eagles about it"

"Deal."

Kenric grabs his hand and shakes it.

"Now how about a drink?"

Friday, May 26, 2017

Note #21: The Ages and Eras

The Ages and Eras of Thraindhne

This is a list of all of the Ages and the Age's Eras. Each includes it's time periods for each one and goes back to the note on managing time.

The Age of Creation (0 AC - 774 AC)

  • Era of Primordials (0 AC - 366 AC)
  • Era of Celestials (367 AC - 431 AC)
  • Era of Gods (432 AC - 611 AC)
  • Era of Worlds (612 AC - 774 AC)


The Age of Life (0 AL - 492 AL)

  • Era of the races (0 AL - 105 AL)
  • Era of kingdoms (106 AL - 265 AL)
  • Era of Plague (266 AL - 310 AL)
  • Era of the Great Migration (311 AL - 492 AL)


The Age of Dragons (0 AD - 405 AD)

  • Era of the first Empires (0 AD - 100 AD)
  • Era of the shattering (101 AD - 210 AD)
  • Era of the Dragon Council (201 AD - 333 AD)
  • Era  of uprising (334 AD - 405 AD)


The Age of Empires (0 AE - 690 AE)

  • Era of Halflings (0 AE - 120 AE)
  • Era of Elves (121 AE - 365 AE)
  • Era of Slaughter (356 AE - 473 AE)
  • Era of Dwarves (474 AE - 599 AE)
  • Era of Merchants (600 AE - 690 AE)


The Age of Giants (0 AG - 850 AG)

  • Era of Pillaging (0 AG - 123 AG)
  • Era of Orc Empire (124 AG - 276 AG)
  • Era of the Giant-Orc War (277 AG - 490 AG)
  • Era of the Giant Empire (490 AG - 617 AG)
  • Era of the Great War (618 AG - 850 AG)


The Age of Humans (0 AH - 783 AH)

  • Era of Weslory (0 AH - 450 AH)
  • Era of Ioda (451 AH - 504 AH)
  • Era of Rebellion (505 AH - 697 AH)
  • Era of Collapse (698 AH - 783 AH)


The Age of Rebirth (0 AR -  Present [335 AR] )

  • Era of the Phoenix (0 AR - 143 AR)
  • Era of Shaking (144 AR - Present) 

Monday, May 22, 2017

Story #14: Gale the Mage

First Guest Post
Hello everyone. I plan to get back to doing more posts soon, at the latest near the end of June. Today, however, I would like to present the first story not written by myself to be posted on this blog. If you have a story from Thraindhne that you want posted just tell me. Now lets take a look at Lark Newton's second half, Gale....

Gale the Mage
by Ian Darragh

Up on a tall ridge of a mountain in Solarnir, a mage was resting his weary arms. He had just made a final attempt to scale down the mountain, bu this arms had nearly failed him, and he was forced to return to the top of the ridge.

"Why have you done this to me?" he cried, waving his clenched fists at the empty, frigid air. "You sent me up here, and for what reason? You all believed that I was a threat to your ascension to archmagehood?" He kicked a small snowdrift in anger, and he watched as the flakes flew away on the fast, harsh wind. 

"How will I be able to reach the base of this mountain? My magic is suppressed up here, by the three of you, and I'm too weak from the cold to climb down. What can I do?"

The mage sat down, and thought. He wondered aloud, "Did they enchant the peak?" Now, this mage, Gale, was stuck on this ridge, and he had been for three weeks now. He had never even conceived the idea of climbing higher, because it would make his (hopefully) eventual descent longer.

Gale stood up, and started walking up the mountain. His steps were shaky from the freezing wind, and he stumbled and fell several times. He eventually reached a small cliff, which he had to climb if he even wanted to get his magic back.

The mage started his way precariously up the cliff. His hands slipped almost immediately, and he was forced to make a second attempt. He succeeded on his third try, pulling himself up onto the ridge, wheezing.

He then felt a peculiar sensation. His arms felt less like they were about to fall off, and his breathing steadied. He remembered the feeling, the feeling that a mage could not forget: the rush of magic. He leaped straight up, pumping one fist into the air. He celebrated by creating a small globe of flame in his palm to warm him. It didn't do much to help him, but the little bit was helpful. 

Gale could not descend, nor would he ascend. He had never bothered to learn how to teleport, which he sorely regretted now. 

A thought struck him. But it couldn't possibly work. It was the most difficult spell that he had ever learnt in all of his years, but it was his only chance.

Gale started the spell. He drew forth a small knife from his boot, and a small emerald from his cloak pocket. He began chanting, tracing intricate designs in the air before him. The shapes floated in the open space for a moment, and then dissipated, one after the other.

Gale knew he had to end the spell. He raised the knife, and knowing that the pain was nothing compered to death. He plunged the blade into his thigh, and removed the blade, quickly continuing the spell, moving the emerald over the open wound.

He knew that it had worked when his vision started to fade. I knew that it would work., he thought, as his soul left his body.

Now, what Gale had attempted is very dangerous, and almost completely suicidal. But he succeeded, and his mind spun through all of the possible bodies that it could inhabit. He passed by a dozen possibilities, all of them infants, but one caught his attention.

It was a small boy, who would be a little short. Gale decided that this would be the body that he would enter. This would be his living body, who he would become.

When he entered the child's mind, back on the mountain, Gale's body began to crumble, the soul having found a new host. It faded away completely, until only his small emerald remained.

Inside of the boy's mind, Gale looked around. Well, he more of examined the child's mind. He had been heavily influenced by his parent's love of music, and would almost certainly pursue it.

"Yes, this should work." Gale said. "Welcome to the world, kid. You're Lark? I'm Gale, and I... wait. Why am I even here? Who was I, other than just Gale?"

Now, all of this happened inside of young Lark's mind, and it all happened about twenty years ago. Lark would later go on to, as Gale had predicted, pursue music, and become a bard. Gale and Lark learned to live with each other, with some small problems. But that is a tale for another time...

Monday, May 15, 2017

story #13 : Back to Weldon

Back to Weldon

The book had grown. Not a lot but it had grown. Already from one tavern and a boat ride to Ioda he had already gained a hand full of tales to add to his novel. But still he though, "Is that enough?". This was of course before the halfling trickster "stole" the half orc barbarian's nose.

Rule number one of adventuring: Don't try to be clever with a barbarian. They are usually too stupid to get the joke.

This would be one of Weldon's first, and not last, encounter of a bar fight. The barbarian flipped the table and lunged at the halfling. Suddenly the whole room suddenly erupted in chaos. Nobody knew who was fighting who. Weldon struggled to get out of the fray. Then there came a bottle. From out of the combat one bottle flew out and cracked Weldon on thew back of his head. Then there was darkness.

Or at least there would have been. However, just before the bottle hit him it was shot out of the air, literally. The arrow which pierced it came from her bow. Now I know what you are thinking, who is she? Well, that is a very long story. As you may remember I talked about the dark elves in my piece on the elves. I did however fail to add some very important details on them as a people. They have been demonised in Thraindhne, most people think dark elves are evil and mysterious people. There is much to this but I don't wish to go to deep into that now. Ned-less to say, she was not evil.

Weldon spun around to the sound of the bottle shattering behind him. He suddenly had to duck before a chair would take his head off. She rushed over to him and got him down before another bottle could land on him.

"Lets get you out of here before you get yourself killed" she hissed in his ear.

With her covering him Weldon exited the building unharmed. the whole time thinking to himself about how often this might happen. Once out side he turned to her and said, "Thank you very much, you saved me more then once back there. Have you ever thought about being a bodyguard?"

"Not really... how much are you willing to pay?". Weldon suddenly realised that she had a strange accent that he couldn't exactly place.

"Three gold pieces a day plus accommodations."

She grinned, "I'll take it.". She put out her hand to shake, "I'm Nathela. And you are?"

He shuck her hand, "Weldon."

"Well Weldon what are you doing that needs a bodyguard?"

"Well," he smiles, "That is a long story..."



Monday, May 8, 2017

Story #12: The fall of Shalfnah Lohne. P2

The fall of Shalfnah Lohne. Part 2

Many kingdoms fell to the beats. But the release of this godlike being united the kingdoms instead of divided them. The Orcs, Elves, and Gnomes fought the beats together. Their effort was, however, in vain. The beast had killed gods, a few hundred mortals was nothing.

Eventually the alliance broke up. Many tried to flee from the land and entered Thraindhne. But some stayed to fight. Eventually Death noticed the conflict on Shalfnah Lohne. He alerted the rest of the Primordials and gods. They came down and trapped the beats once more. This time, however, in a different location unknown to any living being.

Monday, May 1, 2017

story #11: The fall of Shalfnah Lohne. P1

Intro

Hello everyone, this shall be our 50th post. 🎉
We shall be getting back to Weldon next week, but today I shall answer a very important question. How did Shalfnah Lohne, the land of Gnomes, Elves, and Orcs, fall from grace? How did the disaster happen and who caused it? Well it is time to find out...

The fall of Shalfnah Lohne. Part 1

It all began before the land was created. The God War had ended and the great beast, which some had started to call the Tarasque, was sealed away under a world. And the gods sat and decided to build two more worlds and spread their people through them.

Now, Corheln believed the beast's prison to be secure and convinced the rest of the gods of this fact. They decided that they would place people of Corheln, Box'b, and Zelnfix on this world to keep the beast imprisoned. This was the first mistake.

And so, the world became known as Shalfnah Lohne, and it was ruled by Elves, Orcs, and Gnomes. But, like all creatures they fought. Thousands of wars were fought on its grounds and thousands of millions had died. As the Empires rose so began the fall of the world.

The beast was not forgot to history after it's capture. Many people had told stories of it and some even claimed to know where it slept. One day an elven traitor decided he wanted to topple the current Elven empire. Even more importantly, he had a plan, one so sinister and so risky that it took him one hundred years to plan.

He decided he would disguise himself as the god Box'b and convince the Leader of the Orc kingdom of Gonld to free the beast. This took much cunning, but he was able to manipulate them. But when the orcs opened the prison of the beast, which is another tale by it's self, it attacked them. None escaped it's wrath, causing Gonld to be the first of many realms to fall.

To be continued...




Thursday, April 27, 2017

This May we go to you

Hi guys,

The world of Thraindhne has evolved much over these last few month. We have expanded the world to new, far flung realms and even named the place. We know how it all started and sort of what a minor god is. We have heard tales of heroes, villains, gods, and commoners on this voyage and it has been amazing.

This month I would like to encourage you to make a story set in Thraindhne. Maybe there is a corrupt merchant in Ioda or maybe about a child in New Haven. Or even still expand the world and add in new and fantastic cities.

This May we go to you for stories and tales. Just write something up and email it to me at rowendarragh@gmail.com

Thank you,

Owen Darragh

Monday, April 24, 2017

Story #10: The fall of the Red Fox

Intro
So this is amazing. We have made it this far reached over 1000 views, almost have 50 posts, and we have now reached the 10th story. Over 250 hours in total of  my free time and the time of others who have decided to help me, has been spent working on this.

Today we are going to take a break from Weldon's adventures and take a look at the last story of a war hero. This story is well known, especially in the north, and he is celebrated in both songs and tales. I am not only telling you this for these reasons but also because I will be coming out with a D&D module for this story very soon.

So let use begin the last tale of the Red Fox's exploits, "The Fall of the Red Fox"....

The Fall of the Red Fox

I guess before we can get too far in I should set the scene. The Weslory and Giant empires are in a great war for control of the continent. The war has been raging for over 100 years and little headway has been made by ether side. The Weslory have decided to make a push and have split their troops into two armies, the smaller one in the north to hold off the Giant's troops and the larger one was to take the Two Tower pass and converge on the capital with the northern army.

The Northern army was put under the command of a half fire-giant who people called the Red Fox, and his two companions, the half frost-giant, The White Wolf, and the half stone-giant, The Grey Wolf.  They held the troops in a giant citadel near the boarder named The Iron Keep. It's walls were 10 feet thick, fully covering a 2 foot thick iron skin. It was said to be Giant proof and it was just about to be tested.

While the Weslory where creating their plan the giants had one of their own. Send the main army to attack the weaker Weslory army in the north and send a small force to weaken the larger one in the pass. And so the most elite of the elite giant troops decided to storm Iron keep in a hope to cripple the Weslory. Little did they know that the Red Fox was aware of this plan, for he had spies in the giant's cities and they were very important people.

Now it is said that 10 humans is worth one giant in power and at the ratio of the armies it would seem apparent that the Giants would win hands down. 2000 humans, elves, haflings, and such against 5000 Giants and their giant war beasts. But let's not forget the citadel in which the Weslory troop reside, or the cunning wit of their leader.

Preparing for the siege, the Red Fox had his troops build extra obstacles, reinforcements, and weapons.He had all possible food horded into the building, leaving the surrounding land barren and empty. He had all traps and secret doors guarded, for the Red Fox had been running Iron Keep for most of his military career and he new every weakness or entrance.

When the Giants arrived the Weslory troops where more then ready. The Fox had his troops begin combat as soon as the giants where in range of the catapults so to prevent them for organizing. And with the first shot the battle began. It is said the battle raged for five days and five night but actually it only lasted two days. After the first day the Weslory had fought off the giants but where running low on equipment.

It was said that that night the High General of the Giant army planned a sneak attack. He had part of his troop appear to retreat and then return flanking the fort. Then he equipped the beats with huge spire of iron and wood. Then at the next morning they struck and the walls of Iron Keep fell. Towers and walls crumbled around the surviving Weslory troops as they fought off the giant army.

The Grey Wolf had already fallen under the High General's sword and the chance of success seamed to be slipping away. Then it happened. The Red Fox decided to try and take out the High General. He retreated all of his troops to the last standing tower and raised a white and black flag (The sign for a parle). He stoop on the top of the tower and talked to the High General. They talked for many hours and even had a few drinks.

Then the Fox did the unthinkable, he did what any honorable solder would condemn. In a flash he drew his blade and jumped onto the High General. On that mark the rest of his troops poured out of the Tower and the battle began again. And in the center of it was the Red Fox fighting twelve giants at once on top of their leader's head.

The giants where actually losing and many of the remaining troops couldn't believe it. Then there came a cry of triumph form the midst of the combat, and everything stopped. The Fox had just killed the High General. The Giants panicked and flee the field and the Weslory Troops cheered.

Now you might be asking, "But this is called the fall of the Red Fox? How did he fall?". Well, Giants are quite tall creatures. When he killed the High General, the giant fell and squashed him. Not only was he killed, but his legendary sword FireBiter broke into three pieces.

But this is not the end of the tale. The Weslory won the war and the giant empire crumbled. As for the White Wolf, he became the first Duke of Boarshead and took the pieces of FireBiter. It is said that a year after the war there was a great snow storm. He walked to the remaining tower of the Iron Keep, now called the Tower of the Red Fox. Here he paid tribute to his dead friends and then went off the hide the pieces. Once this task was complete he walked away into the storm and joined his friends at last.

Friday, April 21, 2017

Half Giants

Half Giants

Half giants are the of spring of a giant and a human. They are taller then average humans, usually about 7-8 feet tall, and retain part of their giant parents powers. In the scene that half fire giants have red hair and often are resistant to fire damage.

Most Half giants where denounced by the Giant empire and joined the Weslory empire. They are formidable general and soldier, not only in power but in cunning as well. Famous Half Giants include the Red Fox, the Grey Wolf, and the White Wolf.

Thursday, April 20, 2017

1000 views!

1000 Views!!!

Well done guys. We have reached over 1000 views in only a few months. I'm really happy about this and I hope you have been enjoying this as much as I have. 

Remember to Share, Follow, Like, and Comment.

Thank you for taking you time to read my blog.

Note #20: Gnomes

Gnomes

The gnomes are cousins to the elves. They also lived in Shalfnah Lohne with the elves and Orcs but where never large playes in the way the world worked. They controled small kingdoms but never grew to being empires.

When the Elves opened their portal to the Thraindhne it is said that Zelnfix, the goddess of the gnomes, came down to talk with the High Gnomish king Zoot Thistletoe. She told him to go forth through the portals to the new world and escape an oncoming danger. Zelnfix promised prosperity for the gnomish people if they acted now. Zoot Thistletoe gathered all the gnomish people and did a full invasion of one of the elven portals. They traveled through and built some strong kingdoms which lasted until the Elven empire came and conquered most of the continent.

When the Gnomish people had been created they where divided into three major kingdoms, each of which harbored a different type of Gnome. This created the 3 diffrent types, the Slyn Dàih (Forest Gnomes), Krieln Dàih (Rock Gnomes), and Sthich Dàih (Wee Gnomes). Each had their own skills.

The Forest Gnomes became friends of nature and became friends with the Elves. The Rock Gnomes stayed more at home and were great inventers. When they came to Thraindhne they became friends with the Dwarves. The Wee Gnomes where smaller then normal gnomes by about a foot. They where pure hearted and valient warroirs. They would always help others. Gnomes live to be about 300 - 400 years old and are at most 4 feet tall.

Note:
If you wish to use these in D&D 5e follow the rules bellow


  • Forest Gnomes
    • Use Forest Gnome sub race in Players handbook
  • Rock Gnomes
    • Use Forest Gnome sub race in Players handbook
  • Wee Gnomes
    • Sub race for the following:
      • +1 strength
      • Strong Willed:
        Immune to Fear
      • Strong Armed:
        Can use large weapons at normal dice damage value.

Note #19:The Jungles of Ganduala

 The Jungle of Ganduala

In the south eastern part of the world lives a group of Islands filled with terrible and fearful creatures. Almost everything there, from the largest monster to the smallest insect has enough poison or power to kill you. South of this island, near the edge of the world lies another island. This is known as the Island of Ganduala.

The Island of Ganduala is not very large and is named after the tribe which inhabits it. It has an area of about 40 square miles and is completely covered in jungle. But this is not any normal jungle, the Jungle of Ganduala is infamous for being extremely deadly.

It's not eh animals which are deadly or even the terrain. What is the major killer are the plants. See all plants on Ganduala are ether carnivorous, poisonous, or posses other strange traits. The trees are said to move around and hunt some of the animals which live there.

Due to the dangers that many of the plants have, the Gandualaian people mainly eat the only harmless plant, screaming rice. This is grown near the coast. Their name comes from the fact that the rice grains have tiny mouths, which they scream and bite with, until they are cooked.

Monday, April 17, 2017

story #9: Ol'ven's monologe

Ol'ven's Monologue

So I was busy today and didn't have time to write up a story. Luckily I had this one in my back pocket. I planned to post this for the 10th story but I need something for today. I had a project at where I needed to write a monologue so I did one about Ol'ven Grenleaf.

As some of you may have figured out Ol'ven is a very important character to me. I mention him a lot since I plan to write a book about his adventures in Thraindhne. Ol'ven starts his adventures by running away from Haven, his home city, to go see the world. As he is leaving the city is attacked and destroyed before his eyes. He is basically the only person to escape (or is he?).

Anyway this is what I though Ol'ven may have been thinking of when he saw this. It's not my best writing of his character nor will it be the basis of the story. This is only a basic idea.

__________________________________________________________________________

Freedom is mine at last.
The clean air and mountain dew bless my lungs.
The day is old and I am away from Fathers bonds, able to fly like a bird.
Farewell fair city, for although you may be my prison you will forever be in my heart.
What is this I see before my eyes.
Licking flames kiss the walls of my home.
My gods this is a bright day filled blackness.
Although I wish to be away, I did not wish this.
However there is not much I can do from here.
But still all I hold dear is now dead.
I can not watch anymore but can’t look away.
Father, Tod, Rose, all engulfed in this chaotic inferno.
I should be with them, not here.
I to should be ash on the wind, not safe from the destruction bellow me.
My freedom and glee is not deserved.
I should not be anymore.
But… if I die they will no longer exist.
For my mind is the only place they remain.
I am them, or what is left of them at least.
But what to do now.
How can I honor myself without regretting my choice?
How?
What can I do….
I can tell, for that is what I do best.
I shall go forth and tell their stories, so they live on is the minds of others.
As close to immortality as humanly possible.
Yes, that’s what I’ll do.
That is what I’ll do.

Friday, April 14, 2017

Note #18 :Tartans

Tartans

Many of the clans in Fa'guendi wear Tartans to identify their heritage. These are usually worn as kilts, capes, or other garments. In the picture above are some common Tartans that are worn on the island. You can use the legend at the top to tell what culture wears what tartan, for example since the Ma'nas Tartan has a C above it it is a Ceihlic Tartan and clan.

The Picsain and Ceihlic are the cultures that are known by most to wear tartans but so do other groups. The Kunhav where the first people to bring kilts and Tartans to Fa'guendi. They wore tartans as job identifiers instead of for family. That's why they are mostly known for their Raider tartan, which they often wear when the raid the coastline town as Fe'guendi.

The Rebel Tartan is the only tartan that is considered a Picsain and Ceihlic. It was worn by both groups when they rebelled against the Weslory Empire.

The Green Guard tartan is one of the many organization Tartans. It is worn by their members. We shall talk about who they are another time however.

Wednesday, April 12, 2017

anyone there?

I've been working on this now for about 2 months. Which is longer then I thought I would last. Over this time I have put in a lot of my time and a lot of heart into this project. I have seen that people have been viewing (Thanks mom and dad!) and what is really cool is that people from all over the world have taken a look at this.

If you are reading this blog I fully encourage you to comment. I don't care if you think I should change something or like what I have done. This is a very unique project and I bet you'll never see anything like it again so It would be nice if you took some time to read and comment on it.

If you want to help or be able to consider yourself part of this just comment. I am looking for artist for the page. As well I do take request and I consider those who have requested to be an important part of this project. If you have read this and wanted to write a story by all means ask and send it to me and it will probably be posted.

you guys are great,

Owen

note #17 : The Orcish empire

The Orcish Empire

It may seem strange to you that the race considered to be nomadic savages had an empire. It should be noted that the Orcs were not always this way. The orcish people started out in the land known now as Shalfnah Lohne. They had kingdoms, just like the elves.

However when the destruction of Shalfnah Lohne began it hit the orcs first, destroying there kingdoms. Divided and ruined, the orcs divided into clans and fought against the elves to take controle of portals. Through these they escaped into Thraindhne. 

With themselves divided the orcs resorted back to the old savage ways and broke into diffrent types. This, however, we shall talk about another time. At the time of the Elven and Dwarven empires many Orcish clans had formed in the south and had build cities. One of these clans had learnt to fight very well while riding dire wolves. Their leader, Cargukh the great, lead their clan in a great war of conquest in which they consumed all of the other clans into the Orcish empire.

During the war that became known as the Great war, which fought between the Elven, Dwarves, Giants, and Orcs, the Orcs expanded their realm even more. Cargukh's alliance with the giants helped them take over most of the southern world.

However Cargukh had many children, 7 sons and 12 daughters in fact, and when he died they all wanted to rule. The orcs began to fight among themselves and the empire crumbled. What remained was taken by other kingdoms outside of their realm, such as the giants. The orcs where never really able to fully recover from the empires fall. There are only a handful of orcish nations that are left, and most are still savage and lawless. 

Note #16: Dealing with time

Dealing with Time

The world of Thraindhne uses a different system of time keeping then we do.  They have seconds and minutes and hours and days but for long term, such as weeks, they have a different names and lengths.

weeks are known as Nihnes. There are 9 days in a Nihne, one for each of the small realms which circle Thraindhne.

2 Nihnes make a month. There are 18 months, 9 dark month, for the dark lord, and 9 light months for the gods. The dark months are what we would consider the winter months and the light months are what we would consider to be summer.

They call a year an Atnos. On this scale there are 324 days in an Atnos.

Atnos are broken into long sections called ages. Ages are usually 500 Atnos long. A age is declared to end/begin by the primordials after a major event.

Ages are usually broken into Eras. The number of Eras in a Age is usually 5, but it can vary. The religious head can decide when an Era begins. Most Eras start with the major world events.

Monday, April 10, 2017

story #8: The Game Master

The Game Master

A drunk man grabbed Weldon's arm, "Hey.. ye..ye buds with *hick* dat bard? Ye... know ah *hick* stories?"

Weldon slowly removed the mans hand, "I'm not his friend, I was just asking him a question. But yes I know a story. Have you ever heard of the Game Master..."

__________________________________________________________________________

What many people don't know is that there are thousands of minor gods walking around the world. Many are not powerful, like the river and tree spirits. However there are some ones that are very powerful and walk among us. One of them calls himself the Game Master.

He's a being of extreme and strange power. Nobody understands how he works, he lives in alternate crazy mini-dimensions and plays "games" with adventures. But he didn't start this way.

He was once a young, ambitious thief during the fall of the Elven and Dwarven empires. During the great war between Elven, Dwarves, Giants, and Orcs the Game Masters village was attacked. They where almost destroyed and taken over by the Orcs. The new rulers ran it as a Tyranny, taking everything from the humans and elves who lived there.

From this the Game Master started the a resistance. He became a lord among thieves, admired by almost everyone in Orcish empire. Then there was a day when everything went wrong. The resistances base was found out by the Orcs and all of them where slattered, except the Game Master.

This was not only devastating, but it is said that it broke his sanity. With nothing left he ran. Far away from his home. He ended up in the Two tower pass and screened at the gods for the power to bring vengeance apon his enemies. His cries where answered by a being of great power, a primordial many think, but the name of the being itself is not known. And the vengeance was brought on the tyrants of the city by the game master, and the city vanished from the world.

The Game Master left the world after this. He made his own pocket dimension and the craziest dungeons which he challenges adventurers to complete. He is insane and is quite and nobody knows anything else about him.
_______________________________________________________________________________

"It that good enough for you?" Weldon asks.

"Yeh...*hick* I guess. But that wasn't much of ah tale." Slurred the drunk.

Weldon tuns his back and walked towards the bar. " Well it better be enough for you because I'm not telling you another one."

Thursday, April 6, 2017

Will take Requests!

Will take Requests!

So I spend a lot of time working on my stories and notes and I really hope you guys enjoy. I've been having a few requests in the past for notes and stories so I though I would bring this up. If you have an idea for I story you want to hear, say you want a romance story, or another story about Bolbi, or one with dragons then just ask me in a comment. Same deal goes with notes.

Your requests will be answered.

Monday, April 3, 2017

Note #15 :More on Minor Gods

More on Minor Gods

As I've already noted Minor gods are not always have a realm. Honestly most are Dryads, spirits, sprites, Demon lords, Arch Devils and beings of power. It however must be said that Minor gods can die. Most are of no important stature, just basic beings, and are of no significance with their passing. On the occasion, however, when a minor god of importance, such as Argri, the goddess of Farmers, is killed another must take their position.

The person who takes on their role varies on the situation of death. If a mortal kills a minor god they have the choice to take on the gods or goddesses role. In the situation they mortal does not except the role, or the God or goddess is killed by other means, then their domain goes to another minor god. This is usually chosen by the god's or goddess's soul.

It should be noted that although all Minor gods can die not all are easy to kill. Sprites and spirits may be easy to kill but minor gods with realms or roles or of extreme power, such as the Beast of the Dark Lords, are extremely hard to kill. Caution is recommended.

Story #7:Tale of Fonter and Maria

The Tale of Fonter and Maria

People ask me, "How do you make a living as a bard?"
To that I usually say I don't and that's true. I come to inns, like this one, and they give me free food and a bed as long as I play something. This has been my fifth day at the Tipsy Merchant Inn in Ioda and I plan to be heading for Boars Head in the morning to visit some friends.

But he entertaining is good, especially since it keeps Gale quiet. I've just finished one of the tales of Ol'ven's adventures and the crowd was wild. I picked up my guitar and strummed some notes. Silence fell as the people listened.

"This one is my last tune for the night. Let's end it off with an old Iodan story, the Tale of Fonter and Maria"

And so I began to sing...

______________________________________________________________________________

Here we tell the tale now,
of two lovers from Rivertown.
It starts with a young, poor lad named Fonter,
Who's in love with the Sheriffs daughter.

The people caller name be Maria the fair,
And was in love with him she wished to declare.
But her father, the sheriff, be a stuck up man,
Saying "She may only marry whoever he says she can."
Yet whenever they meet on the street they say to each other:

Whether the sun sets in the east or west,
I'll always be there for you,
No matter what I'll never love you less,
Yes I'll be there for you.
For you are the sun to my moon, eh.

Fonter decided to ask for fair Maria's hand,
The sheriff, so grand,
and started to look rather mad.
He looked and said to the lad,

"You boy are not of the proper rank,
For this, if I were your captain I would make you walk the plank"
This however did not turn him away,
For Fonter planned to for these orders never to obey.
Whenever they meet on the street they sing together:

Whether the sun sets in the east or west,
I'll always be there for you,
No matter what I'll never love you less,
Yes I'll be there for you.
For you are the sun to my moon, eh.

Fonter was a clever man,
for he had come up with a plan.
That they would sneak away together,
and love and forever each other.

He told this cunning plan to his love,
about how they would fly away free like doves.
They set the place and date,
and agreed not to be late.
Yet whenever they meet on the street they to each other:

Whether the sun sets in the east or west,
I'll always be there for you,
No matter what I'll never love you less,
Yes I'll be there for you.
For you are the sun to my moon, eh.

Two night later they met,
under an old oak tree.
And off they went,
To be together free,
And there love was never upset.
As they ran away they'd sing:

Whether the sun sets in the east or west,
I'll always be there for you,
No matter what I'll never love you less,
Yes I'll be there for you.
For you are the sun to my moon, eh.

_______________________________________________________________________________

As I ended a place erupted from the crowd. I slung my guitar behind my back and jumped off the table. I started to make my way upstairs when a young robed man Came up to me.

"Excuse me," he said "I'm writing a guide book to Thraindhne and I as wondering if I could add that story?"

"What do you want with a story in a guide book?"

"Well, it's more of a... collection of things from around the world."

"Sounds exiting. Sure you can use it. Good luck." I patted him on the back and got on my way.

He turned around and shouted, "Wait sir! Can I get your name?"

"Lark," I replied with a smile, "Lark Newton."

Friday, March 31, 2017

character profile #3: Mael'Íosa

Mael'Íosa Laidn'led

Mael'Íosa was a young woman from the island of Fa'guendi and member of the Laidn'led clan. She was the last of here clan and leader of a rebellion against the Weslory Empire. Her resentment for the people of Weslory is so large that it could fill the seas.

Here last recourded age was 29. She has shoulder long Brown and red hair. It has a slight curl in if, which she makes herself. she commonly wears a dress with here clans tartan on it and Bronze chest plate. Here clan Tartan is a Green back ground with purple and red. She is commonly seen holding here lightning spear and bronze sheild.

Here shield is split in 4 quadrants. The top left and Bottom right are both red. The other 2 are green with images of golden ouroboros. the centre of here shield has a gold circle. The shield is oval shaped.


Wednesday, March 29, 2017

Note #14: Dwarves

The Dwarves

One of the original races of Thraindhne, the Dwarves, the Durzihn ( the children of Durzil) have a noble and long history. It is said that the first Dwarves where carved from Iron rich stone. This may be true since most Dwarves have a high level of iron in their blood. It is a common misconception that lady Dwarves grow beard. They do have facial hair but only sideburns, which some chose to shave.

The Dwarven people are known to be stead fast, honorable, and full of pride. In the old days most dwarves lived in the mountains. They carved out great citadels in the rock, in which they spent most of their lives. Some Dwarves would go out and trade for food and gold, but contact was not common.

The conception of Dwarves at that time did not fit all of that kind. This was a time when the Dwarven people split into their different types. The first are where the Mountain Dwarves (Durz-Auron). They are the steriotypical dwarves, strong, prideful, and lived in the mountains.

The cousin the Hill Dwarves (Durz-Teramik ) are very similar. Shorter, resilient, and wiser then their mountain cousins, the Durz-Teramik usually mad small villages on the hill tops, with giant mines bellow them. They usually where traders for the mountain Dwarves.

The Water Dwarves (Durz-Aqithz) were evern more common among people. They left the mountains and took up living on the sea. They are famous explorer, traders, and swimmers. They are the founders of many distant Dwarven kingdoms, such as Vilimer.

The Dark Dwarves (Durz-Zentur) are the strange cousin in the dwarven family. They live in the Deep Dark and have taken up raiding and slaving as their main income. They are almost blind and are as grey as stone. Dark dwarves are very rare to find above ground.

Most dwarves live to be about 500 years old.

For use in D&D 5e follow the rules bellow:

  • Mountain Dwarves
    • Use rules for Mountain Dwarf sub race
  • Hill Dwarves
    • Use rules for Hill Dwarf sub race
  • Dark Dwarves
    • Use rules for Duergar sub race
  • Water Dwarves
    • Follow these sub race rules:
      • Water Dwarf
        • +1 intelligence
        • Swim speed of 5 feet
        • Proficiency with water vehicles
        • 1 language of your choice



Note #13: the Deep Dark

The Deep Dark

The Deep dark is the hidden under world of Thraindhne. The Deep Dark, as it is now called, was created long ago during the time of the Dwarven Empires. As the kingdoms grew and became stronger they created safe trade routs to other cities by under ground tunnels.

As the number of tunnel increased over the years more and more ground was opened up. Tunnel interesced and where broken into by mine shafts. some collapsed and where fixed or abandoned, while others broke into caverns. Underground kingdoms started to form, with taverns and houses. These created a maze of tunnels.

When the Dwarven empires fell much of the Deep Dark was abandoned. Only the Dark Dwarves remained there digging deeper. The Deep Dark has also been invaded by many other creatures, goblins, dragons, and more.

If you wish to enter the Deep Dark, it is said, that all you need to do is find a Dwarven building. It is said that every Dwarven mine, city, keep, or building has an entrance to the Deep dark, whether it was intentional or accidental. Legend also says that the Deep Dark goes so deep that some tunnel fall out of the world.

Note #12: The kingdom of Oxlend

The of Kingdom of of Oxlend

The country of Oxlend is decently large country bordered by Stönver, Ioda, Vilimer, and Amer Shore. It is a very industrialised Tyranny run by Elahn Vilner. The land is shunned by most kingdoms, especially elven ones, in the world for their aggressiveness and destructive nature. They have however managed to form a strong alliance with the Tyrant of Amer Shore

The land around Oxlend is very industrialised. Most forest have been chopped down and the land has been stripped of almost all minerals  and fertility, leaving the land flat, dead, and dry. The land is covered in factories, workshops, and mines that help arm the countries very large military with the most advanced weaponry.


Monday, March 27, 2017

Thank you!

I would like to take some time to say thank you to everyone who has been viewing this blog. I have put lots of time into doing this and hope you all have been enjoying it.
So we have a few mile stones today, first of all we have passed 600 views. As well this will be my 30th post.

For this occasion I would like to take some time to say thank you to my international body of viewers. Bellow is a list of all the countries which have viewed this page from most to least. Thank you once again and I hope you keep reading.


  1. Canada
  2. United States of America
  3. Germany
  4. United Kingdoms
  5. Denmark
  6. Norway
  7. Spain
  8. Greece
  9. Singapore

Story #6: the tale of Mael Íosa

Mael'Íosa

The ship was nearing Ioda. The outskirts of the city could be seen breaking through the horizon. captain Redman was at the wheel, turning the ship towards the city. He looked down at Weldon and smiled, "Well lad, we'll be coming into port soon. As arranged I'll wait at the docks until your done."

"Yes captain." Weldon replies. He starts stuffing all of his equipment, which was laying on a barrel, into his bag.

"But before you go," The captain says, "Why not tell me another of you stories"

"Well," Weldon replied, swinging his bag on, "Your tale of Bolbi in Fa'guendi reminded me of a very good one. It all started with a cookie"

________________________________________________________________________________

This story takes place a long time ago, during the age of the Weslory Empire. During there many conquests they had taken the land known as Fa'guendi. Or that was what they claimed. They had conquered almost all of the island but they hadn't taken the north. As the Empire had started it's conquest of the Island the Ceihlin and Picsain had moved northward.

This compression of tribes formed two very important things. First of all if created lots of fighting. The clans where always at each other necks, allowing for the empire, an Kunhav, to take away more land. But it also created a group of people so strong and brave that they could fight mountains and win.

One of these clans, the Laidn'led, lived on the Weslory boarder. The chief of the Clan formed a bond with the Weslorian people. One day his five year old daughter, Mael'Íosa, made cookies for the Weslorian General. They were not the worlds best cookies but they weren't horrible. They were here favorite kind of cookies, Cranberry and oat.

But when the General eat it he fell over dead. Now it was later found out that he had a very sever allergy to cranberries. But that was not known at the time. This little incident lead to a full scale assault of the Norther tribes by the Weslory, on the grounds of an assassination. This lasted for a week, in which the Laidn'led clan was almost wiped out and the Wesley Boarder advanced by 50 km.

Of those that escaped to slaughtering of the Laidn'led moved north. Of these people Mael'Íosa was one of them. She moved into the Itreach Clan, but she harbored hatred for the Weslory. Hatred for the destruction of her clan and hatred for that General's nerve to die from her cookie.

This fueled so much hate that eventually, twenty years later, she decided to deal with it. She decided to go and unite the clans and to fight back against the Empire. She rallied an army of 20 clans from the Ceihlin and Picsain people. A force of over 100 000 men strong armed to the teeth.

With this band of warriors Mael'Íosa started raids. They raided the Weslory boarder forcing them back. They seemed unstoppable, until the battle of Raebuhdhilld. An army of over 100 000 Fa'guendi men and women, fighting for their freedom, against 25 000 heavily armed Weslory Troops. It was a battle to remember.

It is said on this day Mael'Íosa, clad in Tartan and bronze armor, said a great speech on her war chariot before the battle. It is said to have been one of the greatest ever spoken. Many marvel at it and consider it one of the greatest creations in all of history. It is said that if it was written out the speech would be ten pages long, but it is best summarized by this famous quote, "We come feuding families, warring clans, and rivaling people. We are a people who hate each other but we stand against a  greater evil. Divided we may be we both wish to not be under the control of others, and so we will fight today. For FREEDOM!!!!!"

The battle lasted half an hour and in the end Mael'Íosa lost. Her army was divided and destroyed. She had barely made it out alive front he fight. Of the 100 000 warrior only 2 000 left alive. It is said that the grass on the site of the battle grows red from the blood of these warriors.

What became of Mael'Íosa, many ask? It is known that she led other unsuccessful rebellions against the Empire. Besides that it is not known what her fate was. This rebellion, although unsuccessful, is said to be the cause of the Weslory empires fall. This act against the Empire inspired others. Although she herself didn't win the war, Mael'Íosa eventually won.

_________________________________________________________________________

Weldon ended just as the ship came into dock.

Friday, March 24, 2017

welcome to Thraindhne

Ok so it's time to name the world! As many of you know I have been using the Dhoubnom as the world name. However that is going to change. Welcome to the newly named land of Thraindhne. Now it's time to look at the history behind the name.

Thrain dieln ehf was the old celestial name for the world of humans, dwarves, and halflings. The name moved on and It became known as Thraindlen. When the the elves came and expanded though out the world they named it Thraindlen Lohne. Over time the name has shortened to Thraindhne which is in use today.

Weldon's journal Part 1

Weldon's Journal Part 1

What is it?

Weldon's Journal is where I go over quickly where Weldon has been. It's nothing really fancy but if you want to start to map out his trail this is where you want to be. In the stories I am skipping parts of hist story where has travelled to other places.

Journal Part 1

  1. Crystal Library
  2. Sent message to captain Harold Redman
  3. Walks to the independent village of Redshoe to meet the captain
  4. Taken by coach to Hero's Reach
  5. Sails to the city of Ioda



Note #11 : Minor Gods

Minor Gods

As we have already seen in the last story the gods have a group of underneath them called the Minor gods. These are children of Gods or Primordials, or weaker champions. These beings have done many things. The World Giants are minor gods, and so is the creator of goblins. Although they are not as powerful as the Gods and Dark Lords, most minor gods are widely worshipped around the world.

Being minor god has advantages to being a God. There are a set number of Dark Lords and Gods but no limits on the number of minor gods. Most are ether creators of minor races or the patron god (e.g Patron god of sailors). the Sun and Moon of each world is a minor god, so is the great beast of destruction created by the Dark Lords. Basically anyone who is stronger than a celestial but not a god is usually considered a Minor god.

A list of some of the important Minor gods will be in a different post.

Wednesday, March 22, 2017

25th Post - Note #10: New Haven

New Haven

Capital: New Haven
Leader: Ol'ven Grenleaf III
Government type: Constitutional Monarchy City state 

New Haven is a city state positioned at in at the Two Tower pass. It is located along the major land road to the East, through the Wild Lands. It was the first part of land to leave the Weslory Empire. The land was actually granted to General Aedd Grenleaf. It was established as a neutral territory for negotiations in the crumbling empire. The original City was named Haven, it was destroyed 65 years ago in a great battle. Stories say that none escaped the burning city alive except for the young lord Ol'ven Grenleaf III, who had sneaked away from home that night to explore the world. 15 years after the destruction Ol'ven rebuild the city on top of the ruins on Haven. That city is what is now known as New Haven.

The land of New Haven is rich in history of battles and ruins. Many have tried to hold the pass, but few can keep their control on it. The city is flanked by two twin towers on the agacent mountain sides. These protect the city and warn them of invaders.

The land is rocky and covered in little dirt, except for near the river beds, where the soil is extremely fertile. Around the city are small oak, birch, and maple forests. There are a number of majestic waterfalls in the area as well.

The City state of New Haven has claimed much land around its self, giving rise to some small hamlets and villages under the cities control. The current city leader in Ol'ven Grenleaf III. He is a half elf. He is only 81 years old now, which is almost middle aged for a half elf. He is Lord of the city however the city is run by an elected lord mayor and elected council. Almost every country holds and embassy in New Haven. The city is also very multi racial and is considered by most the most diverse city. It is also has the largest half elven population in the world, and is considered by some the only half elven country.

Monday, March 20, 2017

story #5: Creation of the World Part 3


The Creation of the World Part 3
The End

The knowledge of Dheunos' champion spread through the Primordials. Other Deities became enraged by this. If he could chose his own why could they not. A league of Primordials decided to make their own champions. they became known as the Dark lords. These are...



  • Demogorgon, lord of Demons
  • Archakinz, lord of Devils
  • Ulomon, lord of the deep
  • Neroes, lord of undeath
  • Yinei, lord of thieves
  • Salvahsn, lord of monsters
  • Triton, lord of murder
  • Menily, lord of tyrants
  • Katren, lord of disease



When this was noticed by the other Primordials they also began to chose champions. These ones gained less power though and formed a new class of gods, the minor gods. As the number of gods started to rise there became a struggle for power. Some favored the Dark gods and others Favored the current Gods. This lead to the Great Civil War. Celestials fought Celestials, Primordials Fought Primordials. Many died in the greatest blood shed ever known. Eventually the Dark gods got despite, they had been pushed under ground. They decided to create a creature of no alignment. It's only purpose was to destroy, and this was their mistake.

As the creature was set free to destroy their enemies it turned on the Dark gods. It began destroying all that was left of their base. They tried to stop the beast with no success. Eventually they had no choice but to plead with the gods for help. They agreed on a surrender for the help of the Gods. 

This alliance of enemies formed a force so powerful it was able to stop the beast. The Gods decided to trap the beast under a new world. This land they gave to the people of Corheln (Elves), Zelnfix (Gnomes), and Dracion (Dragons). They then placed this world bellow 2 others. One went to the people of Alme (Humans), Yivenah (Halflings), and Durzil (Dwarves) . And the other to Gralphe (Quazin), Jölnhilda (Giants), and Box'b (Orcs). Bellow these worlds they formed another, the Dark World. This realm became the kingdom and prison of the Dark Lords and their people. These worlds are all held up by the four meta elemental giants, Norte (Ice), Sorte (Lava), Iestein (Sludge), and Oestien (Ash). Their feet stand on the boarders of the quadrants of the elemental chaos. Above all of this sits the realm of the Celestials and then the world of the Primordials. And so the world was formed.